![]() Plasma is the primary "currency" in Solar Ash, and while this suit is useful, there's not much to spend Plasma on, which is something we wish we knew before going in. The reward for all this is Erving's Suit, which doubles your Plasma intake. ![]() Set amidst a surreal dreamscape filled with long-abandoned ruins of great civilizations past, you play as Rei, a Voidrunner determined to stop at nothing to save her planet from falling prey to the Ultravoid’s path of. Follow these around, and the building they land you on has the last Voidrunner Cache in plain sight. From the creators of the award-winning Hyper Light Drifter comes the high-speed and gravity-bending world of Solar Ash. But unlike Sonic, it’s not as replayable, with some rather underwhelming optional collectibles and lore, though we suspect given its tight platforming mechanics, it’s likely to attract. Once you grapple up, you'll see yet another line of grapple points hovering mid-air to your right that end above the roof of one of the only "intact" buildings in the city. Keeping with its fast breezy pace, Solar Ash is a fairly short game at about six hours, which feels wise so as to not outstay its welcome. Climb as high as you can in this area to where the two bird-like void monsters are, and you'll see another Voidrunner Sigil on the wall, with a grapple point above it. After cleansing this anti-matter sludge, you'll see another grind rail leading off of the roof to your right.įollow this to another area packed full of the little white charging Voidcreatures. Once you're at the top of that shortcut, head to your left and follow the grind rail that leads to some climbable goop with another trickier anomaly to clear at the top. Solar Ash Encourages Varied Traversal on a Doomed Planet By Sam Spyrison on NovemBack in 2013, Alx Preston founded his new indie studio Heart Machine, and began development with his.
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